It will never try to do anything but expand into de-centralized nations, or occasionally the random puppet war. It comes from the AI and the Diplomatic system.įirst off, the AI has no ambitions. The real problem in replayability comes from systems outside of the player controls. The only reason it might feel too similar is because certain laws are just way better than others, so you'll always try to get the same ones if you're optimizing the run, but not every run has to be optimized. If you play France one game, and Serbia the next game, the way you approach things will be completely different. Let me start this off by saying that the sentiment of every country feeling the same to play is just not true, other than late-game number 1 powers. Playing the second half of this timeline feels like a closed alpha that would be played in early development, absolute disaster. I just played until 1936 for the tutorial achievement and wish I hadn’t. The construction is so unrealistic and snowballed you can completely industrialize the Sahara fucking desert and get hundreds of thousands of idiots to move there in less than 2 years (Enlightened Despot) You steamroll every military because the AI doesn’t know how to progress. No great power has any alliance because they all hate each other and civil wars always reset relations. After 1910 the game crashes every 30 minutes. Every single minor in the game is stuck in a never ending rebellion because they can’t create any troops. The cultural turmoil is so overtuned that after 1900 every power has gone through and least half a dozen civil wars consecutively. Nobody knows how to produce late game goods. I’m not exaggerating when I say the game does not work in the second half of the game. I swear the devs only played saves the first 50 years and stopped, thinking “yeah that works.”
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